Tuesday, 8 January 2013

Go Fish

Go fish is an Atari game about a hungry fish, the game objective is to eat fish who smaller than you. Avoid bigger fish and electric eel to survive. while eating smaller fish will give you scores. The game can be found and played at virtualatari.org.

Below is the AGE framework diagram for go fish game:

Elevator Amiss

From the game cover pictured about a maid in  a hotel and inside an elevator. After trying the game at virtualatari.org, writer could told that the game was about a maid that should avoid all the moving crazy or broken elevator and using stairs instead to go to the upper floor. The elevator will move up and down and the maid try to not to hit by elevator. Every  stage will be consist of 8 floors. There will be a time limit 99 second for every floor to complete and upon completing each floor you'll be given scores.

The AGE framework diagram for this game is below:

Dancing Plate

Dancing plate is an old Atari game with the objective to keep spinning plate in balance on top of the stick and prevent it from falling. The main character could move to the left or to the right and keep the unbalanced plate to spin faster, resulted in the plate keeping its balance. Like another oldie game, the graphic is outdated regarding today standards.

Below is the AGE framework diagram about this game

Sunday, 6 January 2013

Karate

Karate, an old game from Atari which based on fighting style karate. The objective is to take a score by punching or kicking opponent while avoiding opponent attack. The movement of the game little bit difficult to handle and the process to kick or punch are difficult. The game mechanic consist of the player that must stay inside the arena while fighting opponent, if one of the fighter by any chance pushed into the corner and goes out the arena, the position will restarted into the middle of arena. The game itself can be played at http://www.virtualatari.org/soft.php?soft=Karate

Below is the AGE framework diagram that can be defined after playing the game:

Boxing

Boxing is an Atari game based on sport of boxing. The objective of the game is to get as many as punch before the time run out. The game itself quite interesting because the mechanic of blocking your opponent punch by positioning your hand in front of your opponent hand. The action can be done through the game are move left or right and up or down while positioning yourself to get a score by punching enemy head. The game can be found in this link http://www.virtualatari.org/soft.php?soft=Boxing

Below is the AGE framework  that can be defined after playing this game:

Tuesday, 18 December 2012

The Haunted Mansion


The Haunted House
You are a teenager that loves an adventure to mysterious places, but one day you receive a letter that you found in your post box. The paper that used in a letter looks pretty old and a bit crumpled, not much information in the letter that you could obtain, it sends without a sender detail. The only thing that can be found on the letter are an invitation to someplace that the address written on the letter. Because of that you smell of an adventure are coming to you. After following the address written on the letter, you found out that the place is a big mansion at the peak of the mountain.

Room One: The Gate
Just standing in front the front gate of the mansion gives you a goosebumps. The cold wind from the mansion goes through your skin and goes deeper into your skull, with one glance we already know there is something doesn’t feel right with the mansion. Sometimes adventures need a curiosity and courage, therefore beside scared you feel more excited instead. The front yard not so big, only 10x10 squares, the moment you entered the yard you will be greeted by the keeper of the mansion which is a small old people. He will give you a warning upon entering the mansion area and disappear after it.  After that you go to explore the front yard, but you found nothing suspicious, so you go directly into the mansion main door and you try to open the door but it’s locked from the inside. There is a window beside the door and you try to open the window, but it also locked. Even though, you can’t find the entrance you still not give up but you try to pull the rope that attached to bell in front of the door. Apparently, it’s a trigger to activate the trap hole underneath your foot, and then you fell into the trap if your agility below than 25.

Room Two: The Basement
After you fell into the trap hole, you found out that you in the basement of the house. Something huge approached you; it’s 2 gnoll the basement keeper. They try to grab you and you struggle with all your strength, you will successfully escape if your strength over 18.  After escape from the gnoll you engage them in a battle, defeating gnoll will grand you a temporary boost +2 agility and a key to open a door to main hall.

Room Three: Main Hall
After opening a door in the basement you arrived at the main hall. The main hall seems very dark, there are no light source that can give you light, you need to explore the main hall to found a switch or if you have a fire magic you can take a feet of the chair and burn the edge so it become torch. While if you exploring the main hall, you will confront the witch. By using any kind of light source you can reveal the next entrance to second floor of the house.

Room Four: The Alleyway
By following the stairs to the second floor will lead you into an alley with many doors on each side and a golden door at the edge of alley. But, the door at the edge is locked and the key are inside one of the room beside the alley. You should try open the door one by one and that will lead you to the mansion keeper’s room, apparently the keeper is a werewolf and he is in the middle of transformation into wolf which is the most terrifying creature all over the mansion. After fully transformed he tries to attack you. After defeating the werewolf you found a key inside a drawer in the werewolf room.

Room Five: The Golden Room
Opening the golden door with key that you found inside the mansion keeper room will take you to the warehouse where the entire precious thing stored, but something isn’t right with the room. The room looks like just a diversion for other greater treasure, the real treasure are still hidden inside the secret room behind the wall. Attacking the wall with all your strength will make the wall collapse and open the secret room directly

Mappy






Mappy originally designed by Midway Games released at 1983 as arcade game. Mappy is a sidescroller type platformer game, the main character of the game is a police mouse that asked to retrieve stolen item from the cat mansion. The gameplay consist of: player move around the 6th floor mansion to retrieve stolen item, in every stage there will be cats that patrol through all the floor. The cats who patrol through the floor called “Meowkies” which is a little kitty with pink color, There is also a boss cats called “Nyamco” that hide inside the stolen stuff, Nyamco will hide inside the stuff for 3 seconds before moving to another stuff, while Nyamco are hide he is vulnerable so collecting stuff that contain Nyamco will gain a higher score than normal stuff without it. There will be 5 items on every stage that comes in pair. There are radio, television, computer, mona lisa, and safe box. which every item will give different score and getting paired item consecutively will add score multiplayer in the next item. Mappy move from floor to floor by using ropes that act as trampoline, each time mappy use the trampoline without resting or landing in the floor will reduce the trampoline durability and at one point the trampoline will break. There are also doors that can be used to run from the cat and to get rid the cat, the wooden door can be used to throw the cat into opposite direction if closed in a perfect time and the rainbow door produce soundwave that can get rid the cat if opened.


AGE Diagram