Tuesday, 18 December 2012

The Haunted Mansion


The Haunted House
You are a teenager that loves an adventure to mysterious places, but one day you receive a letter that you found in your post box. The paper that used in a letter looks pretty old and a bit crumpled, not much information in the letter that you could obtain, it sends without a sender detail. The only thing that can be found on the letter are an invitation to someplace that the address written on the letter. Because of that you smell of an adventure are coming to you. After following the address written on the letter, you found out that the place is a big mansion at the peak of the mountain.

Room One: The Gate
Just standing in front the front gate of the mansion gives you a goosebumps. The cold wind from the mansion goes through your skin and goes deeper into your skull, with one glance we already know there is something doesn’t feel right with the mansion. Sometimes adventures need a curiosity and courage, therefore beside scared you feel more excited instead. The front yard not so big, only 10x10 squares, the moment you entered the yard you will be greeted by the keeper of the mansion which is a small old people. He will give you a warning upon entering the mansion area and disappear after it.  After that you go to explore the front yard, but you found nothing suspicious, so you go directly into the mansion main door and you try to open the door but it’s locked from the inside. There is a window beside the door and you try to open the window, but it also locked. Even though, you can’t find the entrance you still not give up but you try to pull the rope that attached to bell in front of the door. Apparently, it’s a trigger to activate the trap hole underneath your foot, and then you fell into the trap if your agility below than 25.

Room Two: The Basement
After you fell into the trap hole, you found out that you in the basement of the house. Something huge approached you; it’s 2 gnoll the basement keeper. They try to grab you and you struggle with all your strength, you will successfully escape if your strength over 18.  After escape from the gnoll you engage them in a battle, defeating gnoll will grand you a temporary boost +2 agility and a key to open a door to main hall.

Room Three: Main Hall
After opening a door in the basement you arrived at the main hall. The main hall seems very dark, there are no light source that can give you light, you need to explore the main hall to found a switch or if you have a fire magic you can take a feet of the chair and burn the edge so it become torch. While if you exploring the main hall, you will confront the witch. By using any kind of light source you can reveal the next entrance to second floor of the house.

Room Four: The Alleyway
By following the stairs to the second floor will lead you into an alley with many doors on each side and a golden door at the edge of alley. But, the door at the edge is locked and the key are inside one of the room beside the alley. You should try open the door one by one and that will lead you to the mansion keeper’s room, apparently the keeper is a werewolf and he is in the middle of transformation into wolf which is the most terrifying creature all over the mansion. After fully transformed he tries to attack you. After defeating the werewolf you found a key inside a drawer in the werewolf room.

Room Five: The Golden Room
Opening the golden door with key that you found inside the mansion keeper room will take you to the warehouse where the entire precious thing stored, but something isn’t right with the room. The room looks like just a diversion for other greater treasure, the real treasure are still hidden inside the secret room behind the wall. Attacking the wall with all your strength will make the wall collapse and open the secret room directly

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