Tuesday, 11 December 2012

simple game world and quest design


Treasure Island

This week we design a simple game world and quest as weekly assignment. Designing a game world for RPG game and implement basic quest adventure as story.

Create a game with multiplayer, where each character class has unique bonus stat and special skill. So player can build their own character and equipping their character with some item.

Treasure Island is a quest based RPG game. The story is long ago in a fantasy world where dragon and monster exists. The pirate king buried his entire treasure chest in an island far from civilization, and now the island known as Treasure Island. The structures of the island consist of beach, river, mountain, grassland, and forest within each area contain different monster.

The main objectives of the game is to get the pirate king treasure chest that guarded by ferocious monster. Player may perform a team consist of max 3 people and together start a journey from Village.

Race:
1.     Elves: deal magic attack, weak versus physical damage, have little hit point, use ranged weapon (Strength=10, Dexterity=16, Intelligence=20)(Basic item: Training Staff 1d6, Magic Damage, 1 little potion)
2.     Human: deal magic and  physical attack, medium hit point, use ranged or melee weapon (Strength=14, Dexterity=14, Intelligence =16) )(Basic item: Wooden Sword (1d8 Physical Damage), 1 little potion)
3.     Orc: deal physical attack, weak versus magical damage, have lot hit point, use melee weapon (Strength=22, Dexterity=12, Intelligence =10) )(Basic item: Wooden Sword 1d8, Magic Damage, 1 little potion)

-        Every point of Strength(STR) will give 2 point of hit point
-        Every 2 point of Dexterity(DEX) will give 1 point of armor
-        Every 2 point of Intelligence (INT) will give 1 magic resistance

Physical Damage dealt= physical damage -(physical damage*(armor/50))
Magical Damage dealt= magical damage - (magical damage*(magic resistance/50))

Monster List:
-        Forest Spider(deal magic damage): Attack Damage 2d6, 15 HP
-        Prairie Dog(deal physical damage): Attack Damage 1d6, 10 HP
-        Tropical Piranha(deal physical damage): Attack Damage 3d4, 18 HP
-        Bandit(deal physical damage): Attack Damage 3d6,  20 HP
-        Mountain Dragon(deal magic damage): Attack Damage 4d6, 25 HP

Boss List:
Elemental Dragon: Attack Damage 2d8, 30 HP (Reward: +10 STR)
Spider King: Attack Damage 3d8, 22 HP  (Reward: +5 DEX)
Spider Queen: Attack Damage 3d8, 25 HP(Reward: +8 INT)

Treasure Chest Guardian:
Pirate King Ghost (Deal Physical Damage):Attack Damage 3d10, 35 HP (Reward: Treasure Chest)

Some monster will randomly encounter in the wild, while some bosses will wait at designated place and give reward if defeated. Monster can be found at area:

  1. Grassland: Prairie Dog.
  2. Forest: Forest Spider.
  3. River: Tropical Piranha.
  4. Mountain: Mountain Dragon.

At the village, player can buy weapon and healing item. Item can be bought at village:
Weapon:
  1. Combat Axe: Attack 2d10, Price:40 (melee, physical damage)
  2. Steel Mace: Attack 2d6, Price: 25 (melee, physical damage)
  3. Silver Sword: Attack 1d6+1d4, Price:15 (melee, physical damage)
  4. Arch Mage Staff: Attack 1d10+1d8, price: 38 (range, magical damage)
  5. Elemental Staff: Attack 3d4,  Price: 24 (range, magical damage)
  6. Ice Bolt Staff: Attack 2d4, Price: 13(range, magical damage)
Item:
  1. Little Potion: heal 4 HP, price:6
  2. Medium Potion: heal 12HP, price:10
  3. Big Potion: heal 20 HP, price:15
map



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