Tuesday, 27 November 2012
Microlite20 RPG Game
Microlite 20 is a RPG game with complicated system, designed for moderate RPG gamer because of it has high learning curve to play. The rules of the game listed in a book known as rule book, player should designing their character according to the rule book. Choosing races, classes, determine stats, buy item, and battle system are a lot of complicated thing if you're not into RPG games. Every action you do will involving dices and calculation, such as creating character, avoiding trap, and battling enemy, therefore the game targeting adults as their player.
The game itself requires a game master and players to play. The game master roles as story teller and to give a good narration to players, while player create decision, manually calculate their attack to defeat a monster or avoid trap.
Tuesday, 20 November 2012
Caveman Ninja
A fantasy game with prehistoric setting where caveman and dinosaurs exist together. The main objective of the game is to rescue group of women from another tribe of caveman. Alongside our rescue journey, the main character should fight another caveman and dinosaurs using some various weapon such as clubs, boomerangs, bones, fires, etc.
Caveman ninja released in 1991 for the arcade. The gameplay itself quite addictive with a colorful background and funny animation. Caveman game featured health system, which a player can take several hits until their character run out of health.
Game Design 02: Territorial Acquisition
On workshop at the 4th week we asked to design a board game regarding territorial acquisition. So my group designing a game called "Castle Madness". This game is a simple game, require 2 player, game board and tokens.
Background
On medieval age, precisely at 14th century where every kingdom in land fought each other endlessly. There are 2 huge kingdom compete over a resource-rich territory known as "the great valley" located between two mountain. Legend said whoever owns "the great valley" will be written a history.
Tools needed:
1. 16 blue tokens.
2. 16 red tokens.
3. 1 game board.
How to Play:
Background
On medieval age, precisely at 14th century where every kingdom in land fought each other endlessly. There are 2 huge kingdom compete over a resource-rich territory known as "the great valley" located between two mountain. Legend said whoever owns "the great valley" will be written a history.
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| Game Board |
Tools needed:
1. 16 blue tokens.
2. 16 red tokens.
3. 1 game board.
How to Play:
- Each player start with 2 tokens at spawn point.
- Player can only move 1 token at a turn.
- If 2 token create a horizontal, vertical, or diagonal row place a token at spawn point
- Every token trapped between 2 opponent tokens eliminated from the board
- Token can only move to 1 intersection at a time
- Token can not be spawned if spawn point occupied.
- The game finish when every intersection is full or one of the opponent cannot move. Player who eliminated the most token wins.
Tuesday, 13 November 2012
Paperboy 2
Paperboy 2 was my first game on DOS operating system. The objective still similar as its predecessor "Paperboy 1", to deliver daily newspaper and collect newspaper supply while avoiding stationary and moving obstacles.
Alongside the mission various obstacle, like rolling tires, haunted house, repaired car on sideways, or unleashed dog. Even though some obstacle could be stopped by throw newspaper at it, player should use limited newspaper wisely. Paperboy 2 known like its predecessor for its difficulty.
| AGE Diagram |
Game Design:Escape Plan
After brainstorming about ideas of designing a game, we decided classic board game: race to the end was the best choice to start learning game design. The idea is simple: players will act as robber and plan to escape from police. The police will start to catch player after the third turn, he will move according to the average of players dice every turn. However, it won't be that's simple. Alongside their path to the destination player will gain advantageous and disadvantageous regarding their luck at rolling the dice. Player will given cards, which can be used to gain advantage or give disadvantage to another player.
Card Ability:
1. Move a Player 1 Square Backward.
2. Move a Player 2 Square Backward.
3. Move a Player 1 Square Forward. (including yourself)
4. Move a Player 2 Square Forward. (including yourself)
5. Ability to re-roll dice next turn 1 time.
6. Stop police for 1 turn.
7. Stop police for 2 turn.
8. Move Police 1 Square Forward.
9. Move Police 2 Square Backward.
2. 4 Tokens for 4 players
3. Police Token
Card Ability:
1. Move a Player 1 Square Backward.
2. Move a Player 2 Square Backward.
3. Move a Player 1 Square Forward. (including yourself)
4. Move a Player 2 Square Forward. (including yourself)
5. Ability to re-roll dice next turn 1 time.
6. Stop police for 1 turn.
7. Stop police for 2 turn.
8. Move Police 1 Square Forward.
9. Move Police 2 Square Backward.
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| Game Board |
Tools needed to play:
1. 1 Dice2. 4 Tokens for 4 players
3. Police Token
4. Ability Cards
Map Legend:
Game Rules:
- "Use card" symbol indicate player must use 1-2 card at designated place.
- "Draw card" symbol indicate player must draw a card from deck provided.
- "Ladder" symbol give advantage for player to move 1 square above.
- "Manhole" symbol give disadvantage for player to move 1 square below.
- "Stop sign" symbol, stop player at designated place.
- "Bear Trap" indicate player skip to move for 1 turn, but still roll the dice.
How to Play:
- Each player will be given 2 random cards for start.
- Player should roll dice every turn and move according to the number shown on dice.
- Player start move from left to right and following blue arrow indicator.
- Police will start at the third turn, and move according to the average of players dice each turn.
- The game end up with a winner when a player reach the last destination or end up with draw when all player caught by the police
Thursday, 1 November 2012
Space Invaders
Space Invaders categorized as a retro arcade game created from the late 70's. Player mission is to defeat alien wave with a laser gun while avoiding enemy gun projectiles. The game itself have repetitive gameplay mean same mission on every stage, the difference is the game difficulty keep increasing with faster enemy speed movement and game's music alongside the stage proceed to the next level.
What are the challenge? The challenge here are player should survive as long as possible in endless level gameplay with only 3 lives and achieving a high score is the main challenging aspect in most retro arcade games.
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