Tuesday, 20 November 2012

Game Design 02: Territorial Acquisition

On workshop at the 4th week we asked to design a board game regarding territorial acquisition. So my group designing a game called "Castle Madness". This game is a simple game, require 2 player, game board and tokens.

Background
On medieval age, precisely at 14th century where every kingdom in land fought each other endlessly. There are 2 huge kingdom compete over a resource-rich territory known as "the great valley" located between two mountain. Legend said whoever owns "the great valley" will be written a history.

Game Board


Tools needed:
1. 16 blue tokens.
2. 16 red tokens.
3. 1 game board.

How to Play:

  1. Each player start with 2 tokens at spawn point.
  2. Player can only move 1 token at a turn.
  3. If 2 token create a horizontal, vertical, or diagonal row place a token at spawn point
  4. Every token trapped between 2 opponent tokens eliminated from the board
  5. Token can only move to 1 intersection at a time
  6. Token can not be spawned if spawn point occupied.
  7. The game finish when every intersection is full or one of the opponent cannot move. Player who eliminated the most token wins.

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