The
Haunted House
You
are a teenager that loves an adventure to mysterious places, but one day you receive
a letter that you found in your post box. The paper that used in a letter looks
pretty old and a bit crumpled, not much information in the letter that you
could obtain, it sends without a sender detail. The only thing that can be
found on the letter are an invitation to someplace that the address written on
the letter. Because of that you smell of an adventure are coming to you. After following
the address written on the letter, you found out that the place is a big
mansion at the peak of the mountain.
Room
One: The Gate
Just
standing in front the front gate of the mansion gives you a goosebumps. The cold
wind from the mansion goes through your skin and goes deeper into your skull, with
one glance we already know there is something doesn’t feel right with the mansion.
Sometimes adventures need a curiosity and courage, therefore beside scared you
feel more excited instead. The front yard not so big, only 10x10 squares, the
moment you entered the yard you will be greeted by the keeper of the mansion
which is a small old people. He will give you a warning upon entering the
mansion area and disappear after it. After
that you go to explore the front yard, but you found nothing suspicious, so you
go directly into the mansion main door and you try to open the door but it’s locked
from the inside. There is a window beside the door and you try to open the
window, but it also locked. Even though, you can’t find the entrance you still
not give up but you try to pull the rope that attached to bell in front of the
door. Apparently, it’s a trigger to activate the trap hole underneath your
foot, and then you fell into the trap if your agility below than 25.
Room Two: The Basement
After
you fell into the trap hole, you found out that you in the basement of the
house. Something huge approached you; it’s 2 gnoll the basement keeper. They
try to grab you and you struggle with all your strength, you will successfully
escape if your strength over 18. After
escape from the gnoll you engage them in a battle, defeating gnoll will grand
you a temporary boost +2 agility and a key to open a door to main hall.
Room
Three: Main Hall
After
opening a door in the basement you arrived at the main hall. The main hall
seems very dark, there are no light source that can give you light, you need to
explore the main hall to found a switch or if you have a fire magic you can
take a feet of the chair and burn the edge so it become torch. While if you
exploring the main hall, you will confront the witch. By using any kind of
light source you can reveal the next entrance to second floor of the house.
Room
Four: The Alleyway
By
following the stairs to the second floor will lead you into an alley with many doors
on each side and a golden door at the edge of alley. But, the door at the edge
is locked and the key are inside one of the room beside the alley. You should
try open the door one by one and that will lead you to the mansion keeper’s
room, apparently the keeper is a werewolf and he is in the middle of
transformation into wolf which is the most terrifying creature all over the
mansion. After fully transformed he tries to attack you. After defeating the
werewolf you found a key inside a drawer in the werewolf room.
Room
Five: The Golden Room
Opening
the golden door with key that you found inside the mansion keeper room will
take you to the warehouse where the entire precious thing stored, but something
isn’t right with the room. The room looks like just a diversion for other
greater treasure, the real treasure are still hidden inside the secret room
behind the wall. Attacking the wall with all your strength will make the wall
collapse and open the secret room directly



