Tuesday, 18 December 2012

The Haunted Mansion


The Haunted House
You are a teenager that loves an adventure to mysterious places, but one day you receive a letter that you found in your post box. The paper that used in a letter looks pretty old and a bit crumpled, not much information in the letter that you could obtain, it sends without a sender detail. The only thing that can be found on the letter are an invitation to someplace that the address written on the letter. Because of that you smell of an adventure are coming to you. After following the address written on the letter, you found out that the place is a big mansion at the peak of the mountain.

Room One: The Gate
Just standing in front the front gate of the mansion gives you a goosebumps. The cold wind from the mansion goes through your skin and goes deeper into your skull, with one glance we already know there is something doesn’t feel right with the mansion. Sometimes adventures need a curiosity and courage, therefore beside scared you feel more excited instead. The front yard not so big, only 10x10 squares, the moment you entered the yard you will be greeted by the keeper of the mansion which is a small old people. He will give you a warning upon entering the mansion area and disappear after it.  After that you go to explore the front yard, but you found nothing suspicious, so you go directly into the mansion main door and you try to open the door but it’s locked from the inside. There is a window beside the door and you try to open the window, but it also locked. Even though, you can’t find the entrance you still not give up but you try to pull the rope that attached to bell in front of the door. Apparently, it’s a trigger to activate the trap hole underneath your foot, and then you fell into the trap if your agility below than 25.

Room Two: The Basement
After you fell into the trap hole, you found out that you in the basement of the house. Something huge approached you; it’s 2 gnoll the basement keeper. They try to grab you and you struggle with all your strength, you will successfully escape if your strength over 18.  After escape from the gnoll you engage them in a battle, defeating gnoll will grand you a temporary boost +2 agility and a key to open a door to main hall.

Room Three: Main Hall
After opening a door in the basement you arrived at the main hall. The main hall seems very dark, there are no light source that can give you light, you need to explore the main hall to found a switch or if you have a fire magic you can take a feet of the chair and burn the edge so it become torch. While if you exploring the main hall, you will confront the witch. By using any kind of light source you can reveal the next entrance to second floor of the house.

Room Four: The Alleyway
By following the stairs to the second floor will lead you into an alley with many doors on each side and a golden door at the edge of alley. But, the door at the edge is locked and the key are inside one of the room beside the alley. You should try open the door one by one and that will lead you to the mansion keeper’s room, apparently the keeper is a werewolf and he is in the middle of transformation into wolf which is the most terrifying creature all over the mansion. After fully transformed he tries to attack you. After defeating the werewolf you found a key inside a drawer in the werewolf room.

Room Five: The Golden Room
Opening the golden door with key that you found inside the mansion keeper room will take you to the warehouse where the entire precious thing stored, but something isn’t right with the room. The room looks like just a diversion for other greater treasure, the real treasure are still hidden inside the secret room behind the wall. Attacking the wall with all your strength will make the wall collapse and open the secret room directly

Mappy






Mappy originally designed by Midway Games released at 1983 as arcade game. Mappy is a sidescroller type platformer game, the main character of the game is a police mouse that asked to retrieve stolen item from the cat mansion. The gameplay consist of: player move around the 6th floor mansion to retrieve stolen item, in every stage there will be cats that patrol through all the floor. The cats who patrol through the floor called “Meowkies” which is a little kitty with pink color, There is also a boss cats called “Nyamco” that hide inside the stolen stuff, Nyamco will hide inside the stuff for 3 seconds before moving to another stuff, while Nyamco are hide he is vulnerable so collecting stuff that contain Nyamco will gain a higher score than normal stuff without it. There will be 5 items on every stage that comes in pair. There are radio, television, computer, mona lisa, and safe box. which every item will give different score and getting paired item consecutively will add score multiplayer in the next item. Mappy move from floor to floor by using ropes that act as trampoline, each time mappy use the trampoline without resting or landing in the floor will reduce the trampoline durability and at one point the trampoline will break. There are also doors that can be used to run from the cat and to get rid the cat, the wooden door can be used to throw the cat into opposite direction if closed in a perfect time and the rainbow door produce soundwave that can get rid the cat if opened.


AGE Diagram

Tuesday, 11 December 2012

ExciteBike


An old school motocross racing firstly introduced for the NES system on 1985. Classic game that very addictive because combine racing and stunt jump with bike. The game also providing map editor to allow user to create their own circuit. The story is about racing for the champion title against NPC, yet the game have a good replay value because of the map editor itself.  The game graphic have its unique presentation, and also the animation used for the character quite funny.

The game itself have 3 game mode which is time trial/solo mode, competition against CPU, and multiplayer mode. On  first mode, player will compete against time to achieve the fastest time and at second mode player need to compete against CPU, and the last one multiplayer mode mean player versus player.

The mechanic of the game itself quite fun, player can hit another player from the back and will cause the player fall off from their bike, the one who fall off from their back whether it's player or CPU can be hit while their reach the bike. The bike can be forced to speed up but with consequence a high temperature afterwards. Doing back flip while the bike float in the air make the game quite awesome at that time.



simple game world and quest design


Treasure Island

This week we design a simple game world and quest as weekly assignment. Designing a game world for RPG game and implement basic quest adventure as story.

Create a game with multiplayer, where each character class has unique bonus stat and special skill. So player can build their own character and equipping their character with some item.

Treasure Island is a quest based RPG game. The story is long ago in a fantasy world where dragon and monster exists. The pirate king buried his entire treasure chest in an island far from civilization, and now the island known as Treasure Island. The structures of the island consist of beach, river, mountain, grassland, and forest within each area contain different monster.

The main objectives of the game is to get the pirate king treasure chest that guarded by ferocious monster. Player may perform a team consist of max 3 people and together start a journey from Village.

Race:
1.     Elves: deal magic attack, weak versus physical damage, have little hit point, use ranged weapon (Strength=10, Dexterity=16, Intelligence=20)(Basic item: Training Staff 1d6, Magic Damage, 1 little potion)
2.     Human: deal magic and  physical attack, medium hit point, use ranged or melee weapon (Strength=14, Dexterity=14, Intelligence =16) )(Basic item: Wooden Sword (1d8 Physical Damage), 1 little potion)
3.     Orc: deal physical attack, weak versus magical damage, have lot hit point, use melee weapon (Strength=22, Dexterity=12, Intelligence =10) )(Basic item: Wooden Sword 1d8, Magic Damage, 1 little potion)

-        Every point of Strength(STR) will give 2 point of hit point
-        Every 2 point of Dexterity(DEX) will give 1 point of armor
-        Every 2 point of Intelligence (INT) will give 1 magic resistance

Physical Damage dealt= physical damage -(physical damage*(armor/50))
Magical Damage dealt= magical damage - (magical damage*(magic resistance/50))

Monster List:
-        Forest Spider(deal magic damage): Attack Damage 2d6, 15 HP
-        Prairie Dog(deal physical damage): Attack Damage 1d6, 10 HP
-        Tropical Piranha(deal physical damage): Attack Damage 3d4, 18 HP
-        Bandit(deal physical damage): Attack Damage 3d6,  20 HP
-        Mountain Dragon(deal magic damage): Attack Damage 4d6, 25 HP

Boss List:
Elemental Dragon: Attack Damage 2d8, 30 HP (Reward: +10 STR)
Spider King: Attack Damage 3d8, 22 HP  (Reward: +5 DEX)
Spider Queen: Attack Damage 3d8, 25 HP(Reward: +8 INT)

Treasure Chest Guardian:
Pirate King Ghost (Deal Physical Damage):Attack Damage 3d10, 35 HP (Reward: Treasure Chest)

Some monster will randomly encounter in the wild, while some bosses will wait at designated place and give reward if defeated. Monster can be found at area:

  1. Grassland: Prairie Dog.
  2. Forest: Forest Spider.
  3. River: Tropical Piranha.
  4. Mountain: Mountain Dragon.

At the village, player can buy weapon and healing item. Item can be bought at village:
Weapon:
  1. Combat Axe: Attack 2d10, Price:40 (melee, physical damage)
  2. Steel Mace: Attack 2d6, Price: 25 (melee, physical damage)
  3. Silver Sword: Attack 1d6+1d4, Price:15 (melee, physical damage)
  4. Arch Mage Staff: Attack 1d10+1d8, price: 38 (range, magical damage)
  5. Elemental Staff: Attack 3d4,  Price: 24 (range, magical damage)
  6. Ice Bolt Staff: Attack 2d4, Price: 13(range, magical damage)
Item:
  1. Little Potion: heal 4 HP, price:6
  2. Medium Potion: heal 12HP, price:10
  3. Big Potion: heal 20 HP, price:15
map



Tuesday, 27 November 2012

Microlite20 RPG Game



Microlite 20 is a RPG game with complicated system, designed for moderate RPG gamer because of it has high learning curve to play. The rules of the game listed in a book known as rule book, player should designing their character according to the rule book. Choosing races, classes, determine stats, buy item, and battle system are a lot of complicated thing if you're not into RPG games. Every action you do will involving dices and calculation, such as creating character, avoiding trap, and battling enemy, therefore the game targeting adults as their player.

The game itself requires a game master and players to play. The game master roles as story teller and to give a good narration to players, while player create decision, manually calculate their attack to defeat a monster or avoid trap.

Tuesday, 20 November 2012

Caveman Ninja




A fantasy game with prehistoric setting where caveman and dinosaurs exist together. The main objective of the game is to rescue group of women from another tribe of caveman. Alongside our rescue journey, the main character should fight another caveman and dinosaurs using some various weapon such as clubs, boomerangs, bones, fires, etc.


Caveman ninja released in 1991 for the arcade. The gameplay itself quite addictive with a colorful background and funny animation. Caveman game featured health system, which a player can take several hits until their character run out of health.





Game Design 02: Territorial Acquisition

On workshop at the 4th week we asked to design a board game regarding territorial acquisition. So my group designing a game called "Castle Madness". This game is a simple game, require 2 player, game board and tokens.

Background
On medieval age, precisely at 14th century where every kingdom in land fought each other endlessly. There are 2 huge kingdom compete over a resource-rich territory known as "the great valley" located between two mountain. Legend said whoever owns "the great valley" will be written a history.

Game Board


Tools needed:
1. 16 blue tokens.
2. 16 red tokens.
3. 1 game board.

How to Play:

  1. Each player start with 2 tokens at spawn point.
  2. Player can only move 1 token at a turn.
  3. If 2 token create a horizontal, vertical, or diagonal row place a token at spawn point
  4. Every token trapped between 2 opponent tokens eliminated from the board
  5. Token can only move to 1 intersection at a time
  6. Token can not be spawned if spawn point occupied.
  7. The game finish when every intersection is full or one of the opponent cannot move. Player who eliminated the most token wins.

Tuesday, 13 November 2012

Paperboy 2

Paperboy 2 was my first game on DOS operating system. The objective still similar as its predecessor "Paperboy 1", to deliver daily newspaper and collect newspaper supply while avoiding stationary and moving obstacles.
Alongside the mission various obstacle, like rolling tires, haunted house, repaired car on sideways, or  unleashed dog. Even though  some obstacle could be stopped by throw newspaper at it, player should use limited newspaper wisely. Paperboy 2 known like its predecessor for its difficulty.



AGE Diagram

Game Design:Escape Plan

After brainstorming about ideas of designing a game, we decided classic board game: race to the end was the best choice to start learning game design. The idea is simple: players will act as robber and plan to escape from police. The police will start to catch player after the third turn, he will move according to the average of players dice every turn. However, it won't be that's simple. Alongside their path to the destination player will gain advantageous and disadvantageous regarding their luck at rolling the dice. Player will given cards, which can be used to gain advantage or give disadvantage to another player.

Card Ability:
1. Move a Player 1 Square Backward.
2. Move a Player 2 Square Backward.
3. Move a Player 1 Square Forward. (including yourself)
4. Move a Player 2 Square Forward. (including yourself)
5. Ability to re-roll dice next turn 1 time.
6. Stop police for 1 turn.
7. Stop police for 2 turn.
8. Move Police 1 Square Forward.
9. Move Police 2 Square Backward.


Game Board

Tools needed to play:

1. 1 Dice
2. 4 Tokens for 4 players
3. Police Token
4. Ability Cards

Map Legend:

    Direction Indicator

          Use Card

    Draw Card

            Ladder

 Manhole

           Stop Sign

      Bear Trap


Game Rules:

  1. "Use card" symbol indicate player must use 1-2 card at designated place.
  2. "Draw card" symbol indicate player must draw a card from deck provided.
  3. "Ladder" symbol give advantage for player to move 1 square above. 
  4. "Manhole" symbol give disadvantage for player to move 1 square below.
  5. "Stop sign" symbol, stop player at designated place.
  6. "Bear Trap" indicate player skip to move for 1 turn, but still roll the dice.


How to Play:


  1. Each player will be given 2 random cards for start.
  2. Player should roll dice every turn and move according to the number shown on dice.
  3. Player start move from left to right and following blue arrow indicator.
  4. Police will start at the third turn, and move according to the average of players dice each turn.
  5. The game end up with a winner when a player reach the last destination or end up with draw when all player caught by the police



Thursday, 1 November 2012

Space Invaders



Space Invaders categorized as a retro arcade game created from the late 70's. Player mission is to defeat alien wave with a laser gun while avoiding enemy gun projectiles. The game itself have repetitive gameplay mean same mission on every stage, the difference is the game difficulty keep increasing with faster enemy speed movement and game's music alongside the stage proceed to the next level.



What are the challenge? The challenge here are player should survive as long as possible in endless level gameplay with only 3 lives and achieving a high score is the main challenging aspect in most retro arcade games.